Attention and interruption economics
What would it mean for users to control who—or what—can interrupt them through permissions, budgets, priorities, or negotiated access?
IDEA LEDGER
Unfinished on purpose.
These are proposals, analogies, and design directions that I want to make more falsifiable. They are not accomplishments wearing futuristic nouns.
Some will become experiments. Some will collapse as soon as the first useful control is added. Both outcomes are better than letting an interesting phrase impersonate a result.
What would it mean for users to control who—or what—can interrupt them through permissions, budgets, priorities, or negotiated access?
Could generation use an additional learned “this matters” signal—distinct from next-token probability—to represent attraction, aversion, surprise, intensity, or resonance?
Can model weights be treated as signals and progressively transformed toward a smaller target representation before or alongside ordinary quantization?
Could inexpensive modular robotics give a persistent local agent a practical physical environment without starting at humanoid scale?
What happens when a game defines the rules and acceptance tests, while players or agents generate the cards?
Can unusual search or brute-force framings of genetic systems yield testable computational questions without being mistaken for established biological research?